Gunborg: Dark Matters Game Review
Gunborg: Dark Matters is an arcade-style, activity-pressed platformer in space, with smooth ongoing interaction and a smooth 80’s synth-wave soundtrack. If you like shooters (or just people, for that matter), Gunborg Dark Matters is for you. Outfitted with a furious sharp edge and a strong safeguard, your test is to battle your direction through a distraught outsider spaceship loaded up with lethal animals. Gunborg Dark Matters’ release date is March 4, 2022. In this article, we are going to talk about Gunborg: Dark Matters Review.
Gunborg Dark Matters is a space universe here or in outer space. The premise is rather simple, but when playing, it gets quite bizarre.
This means you need to be able to handle everything from combat (to murder) with great skill and accuracy and make sense out of all sorts of situations. In that sense, this game is a lot more like one of those shooters and less like someone playing a shooter like Deathloop rather than a rogue-like shooter, which makes sense given how much focus on stealth is in the development of such games. With that being said, I liked the idea behind it.
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Gunborg Dark Matters Game Review
At first you go down into what appears to be a large basement. Here you can find four different types of weapons that all have the same purpose. It’s probably very obvious to anyone who played Call of Duty that they would all work together. Now there are more that you get to play with for them to give you additional options. There are two that are made by giant mechanical arms, while others will only require small handheld blasters or light guns.
Gunborg Dark Matters Review of Weapon
Each weapon can also perform an action that is pretty easy to pull off, to either shoot enemies in close range or take cover and use their melee attacks. All these actions are controlled by a single button, a good thing though because with each shot the movement of your mouse will change depending on where you are.
That movement changes speed and direction and so it can help with some tactical tactics, but only when you know where in the map you should attack. Then there is the counterfire option. While counter fire helps immensely with any sort of strategy, especially towards enemy players if you see them using it, but sometimes it can lead you astray into a side room. Like many shooters, Counter Fire also comes with it’s limitations. You can’t really move around quickly and you can only counter fire once per second, but with both having that long a period between shots and no time limit for where you can trigger counter fire, it can cause issues for certain types of gameplay.
In my Gunborg: Dark Matters Review, it felt too slow and overbearing at times. Plus with being stuck like this with a counterfire, I had no control over my character. They had no reaction to my movement. If you don’t want the counter fire aspect, then skip to the next section. And that’s basically it.
The core gameplay is straightforward, albeit confusing. At first, I thought this was going to be like the classic game Spycatcher. But after some research I realized that it wasn’t necessarily a spy-esque experience to play, it felt a bit like Hitman or maybe Shadow of Mordor. As the hours went by, and seeing how well the characters interact with each other, I started questioning why a person who would never play with something like Spider-Man didn’t do.
So I decided to play it. Obviously, it started as a very simple puzzler, but I realized soon enough that even the basic puzzles were quite difficult. Once you get past the early levels you start to have fun with not only these types of mechanics but finding yourself unlocking doors and opening boxes by pressing certain keys. There is no shortage of weapons available, which is nice. However, I noticed a pattern with this game that I didn’t notice before it started.
When I first started, I wanted to play again and again, simply because every time I got close to finishing some level (sometimes reaching even more than half a dozen maps if you want to really push things) it still wouldn’t finish. It took almost fifteen minutes of running, hitting the same key and trying to complete most of levels while being stuck in one place. After getting a better feel for it during those 15 minutes, I did finally pick up, and got a few minutes to myself to come back and run to finish the next stage. After that, I couldn’t wait another day until completing these kinds of levels.
At first it’s hard to look at the amount of content available, but luckily later you learn that each level you go through contains more than 100 total items that have different properties including weapons/gear. These items can all change their abilities or make new ones. Some have unique names like “Muzzle Maker” or “Slurpee Maker” or “Shot Grip Shooter” or “Shooter Squad” or whatever you want.
The actual gameplay itself is pretty simple, and I’m starting to think that this isn’t a bad strategy for most people. With this game, the difficulty actually ramped up as you progress, and now I am often taking a few minutes to complete a single stage, and even often taking longer than that, in order to get a couple of objectives done.
My favorite part of Gunborg Dark Matters game
My favorite part of it is that you are allowed to take some time to relax after your mission is finished, and while doing that you also get rewarded with points, gift cards and so forth. Again, I understand that this is a business of selling things, and I think that part helps sell a product. What sold me with this game is my ability to grind through a very short time frame, and get to a point where I knew I would get rewarded with these rewards. It feels great when coming across an objective that says, “Try Harder!!” I love this element, and I love winning trophies.
The only downside for them is that you have a timer and if you lose to the harder players, you get ten seconds added to your time limit, which isn’t bad. However, once you win, you receive a reward for being fast to completion. I personally am also very happy about how fast this game runs, and the fact that a lot of these animations are based off old versions of video games that look cool. One feature I appreciate is seeing how the lights and sound effect that are added are related to the weapons/gear/gearbox of the player’s favorite hero/villain.
Another highlight will be the fact that I can see what the enemy is doing with the lights in front of me. Even then I could look over the shoulder of my surroundings, to see these lights and hear the words “You should not leave this map.” As usual, I couldn’t wait to beat through these guys and be awarded the prizes.
For the most part, the story of this game is very similar to what happens in Call of Duty. Of course, there are small differences. First of these is that you aren’t only supposed to be a solider fighting with aliens. Your job is a combination of two roles – solider fighting and assassin. Second, you don’t have to fight your way through the night without dying and being knocked unconscious by zombies.
Lastly, at least according to the official website, you can choose how your special powers are activated, but I haven’t tried yet. Luckily you got several options and a couple more you can check out if you need an explanation about any issues with the controls, and in all honesty I did enjoy making these decisions. To sum up, this is like Mad Max except that you are fighting aliens that you can destroy if necessary.
Recommend Gunborg Dark Matter
Needless to say, I definitely would recommend Gunborg Dark Matter to anyone looking to expand upon their playtime with this genre. I found myself enjoying this game immensely while learning loads of lessons and watching how the various parts work together as opposed to fighting with a robot in a battle. Although my experience is mostly as a solo gamer, it did teach me a ton about death and horror fans alike. Hopefully you will have the same or similar experience. Don’t forget about spoilers for Game Boy Advance!
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