The Crew: Mission Deep Sea is a game of risk, skill, and luck, with a bit of strategy. This new game is designed with the whole family in mind, with a focus on strategy and risk. This review will look at the game’s features and discover how this game can be a good family game. the crew mission deep-sea release date is March 1st, 2022.
The crew mission deep-sea game review will take you on a journey to the deep sea with a 5-player game. The crew mission deep-sea game review is meant to help you decide whether or not to purchase the game. I will be reviewing the game within the context of its genre and how much it’s worth to me.
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Contents
The Crew Mission deep-sea Review
It has no solo mode, it’s a game for two to five players, the playing time is very short, and it’s a pretty simple game. You and your team are searching for the lost continent of Mu. This adventure takes your crew deep down into the abyss on a search for a fabled sunken land. How far you get depends entirely on how well you work together as a team.
This is a cooperative game, and you win or lose as a team by completing the mission goals. Each of these goals will require a player to do a specific task during the game, and you need to complete all of them to win. Each round of the game is called a trick, where each player plays one card, with the highest matching card winning the trick. secret information
You can only communicate limited information about your cards’ narrative. There is a mission book with a connected story. Playing a turn in the crew, there are four colored suits of cards numbered one through nine. There is also a special suit of submarines numbered one through four. Submarines are trump cards.
The basics of The Crew Mission deep-sea game
Here are the basics of how to win a trick, the first player leads with a card then each other player plays another card from that suit if they can, with the highest card played winning in this example the first card is gold six, the next player has no gold cards to play so plays at green seven each other player plays a gold card
Even though the green seven is higher than the gold six, it is outside of the suit, so it cannot win. In the final example, the starting player opens with a gold nine, and again, the left player cannot follow suit.
Two Players
The next two players play submarines, which are trump cards, and the four submarines win the hand despite being out of the suit. Shuffle the cards and deal an even number to each player. Make sure they are face down. Then check the logbook to see what mission you’re up to. Draw cards from the objective deck until you have a total number of difficulties as shown in the mission.
This one requires you to win a specific card, while the other two require you not to win certain types of cards. The player with the four submarines is the captain and takes the mission cards. Each player can then communicate some information about their hand. This shows that the green six is that player’s highest green card, while this one shows that the green seven is this player’s lowest green card.
You can also place the marker in the middle to show a card is your only card in that suit. Based on this information, the captain chooses one objective and then passes them left to right with each player choosing one. The last player has no objective to win.
why would you like this game?
The Crew swept my awards in 2021, claiming small box game of the year and overall best game awards, and you know what, The Crew 2 is just the same game but better. Everything I loved about the Crew is still here: the short playtime, the simple rules, the excellent co-op play, and the escalating difficulty.
The difference is that the objective cards make each game feel different and interesting, and how they scale up is great. The high difficulty ones leave you wondering how the hell in the world are we going to do that. This is a game that would work for just about any group of any age and experience, and I don’t think I’ll play with the original crew again.
The best thing about this game is the new objective cards. There are so many ways to make each round feel fresh. However, as this is 90% the same game aside from the objectives, if you hated the original crew, you probably won’t like this either.
For another trick-taking game, try Diamonds. As mentioned, this is a new version of the crew game. Unlike Hollywood, Thomas Sing can write a great sequel, a gold medal game.
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