Maze: Pedestal of Trials Review
Maze: Pedestal of Trials is an exciting and innovative game. If you’re looking for an extreme and unique game, then you’ve found it. This is the sequel to one of the most popular and successful games in the industry. Maze: pedestal of trials for a pc release date is 22 Mar 2022. In this article, I’m going to talk about Maze: Pedestal of Trials Review.
Like our original maze game, Maze: Pedestal of Trials is a traditional point-and-click endless game. This type of game is visually beautiful and sells itself with its simplicity.
Through this article, we’ll look at how Maze: Pedestal of Trials sets itself apart from other maze puzzle games, and how its various features should help it stand out from the competition. You’ll learn about the various gameplay elements, what makes it such an interesting game, and why it’s an exciting entry into the Maze series.
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Maze: Pedestal of Trials Game Review
Like our original maze game, Maze: Pedestal of Trials is a traditional point-and-click endless game. This type of game is visually beautiful and sells itself with its simplicity. The game is broken into 10 chapters that each have a different objective.
The objective is to make it to the end of the level and beat the boss. Along the way, you will meet many different enemies who will make your progress more difficult.
The Mase Pedestal of Trials
The Mase Pedestal of Trials is the sequel to the Wii U, PlayStation 4, and PC game maze. In this new first-person puzzle adventure, our hero, the hero of Macedon, is tasked with completing the pedestal of Trials, a more challenging set of twelve levels that can mostly be completed in any order, aside from the very last stage of that last day, John Locke’s,
once you finish eight other stages that can be finished as you see fit May’s pedestal of Trials is a very simplistic game with a basic premise. But that doesn’t mean it’s a bad game. On the contrary, it’s somewhat fun, at least for the first hour or so. And if you don’t get nauseous from playing it, which, unfortunately, I did.
But more on that later, having never played the original maze, I was eager to jump into this sequel, because I grew up drawing little mazes in my notebooks in elementary school that my friends would complete. It was a fun nostalgic trip to play this game, because it reminded me of those times as a kid, albeit in a first-person perspective here and with added challenges, such as finding a certain number of coins scattered around to flipping switches to open passages, to find in many totems to unlock a sealed neon-colored gate. And so on.
Mase pedestal of Trials drops you into
Mase pedestal of Trials drops you into a mini-tutorial, which teaches you the very basics of jumping and setting down a checkpoint jumping takes place with the x button on PlayStation 4 you can also Sprint with the R2 button, and you can lay down a checkpoint at will with the press of the square button. If at any time you need to recall that previous point, you simply press the L2 button, and voila.
You are brought right back to that spot in a few short seconds. It’s a nice little gameplay touch that gives you the freedom to experiment and explore these handcrafted, diverse mazes. Each maze plays out a bit differently, as I mentioned previously with most of them requiring you to Simply find the exit. But needing to First collect the coins littered around the maze has, unfortunately, some of these stages require you to collect each one of them. And sometimes the Finish Line didn’t unlock until I found them.
I understand this encourages exploration, and I guess some replayability, but it mostly made me frustrated that I just had to backtrack track, or simply restart the maze. Fortunately though, if you get tired of a maze, you can back out to the mini Hub area where you choose a maze from a little 3D model that shows you what the maze will be like. It was a nice little presentational touch that gave you a brief idea as to what the maze would be like before hopping into it.
A few of the maze
A few of the maze is mixed things up, needing to climb to higher points, finding certain switches are items, and navigating a mini obstacle course of sorts. It’s nothing crazy or over-the-top, but for a nice budget price, it gets the job done. Overall. Most players will probably be able to wrap up this experience in around two to three hours or so without much incentive to replay the mazes in terms of presentation.
The game thrives off of a minimalist style, often to its success, but sometimes to its hindrance. The stages are all very blocky and repetitive in terms of the walls and floors with little sprinkles of flowers or rain here and there, or the clouds up in the sky. Often, these repeated textures are made me feel dizzy and lost since it all looks the same. But I suppose that might be the point of the game – The Dizzy part, of course, from neon-soaked mazes to Brick mazes to a mini Green Mountain maze.
There’s at least a decent variety if quite basic overall, unfortunately, my biggest personal gripe with the game is that it mostly made me feel nauseous and dizzy Wall playing, no matter the stage, even my wife, who is watching, had to turn away due to feeling sick. Now, this is likely not going to affect everyone. And I do want to note that I do play a ton of first-person games in general and rarely have the issues. But here it affected me quite a bit throughout my playtime.
I think most of this
I think most of this comes down to the inconsistent first-person camera controls. Typically when moving it horizontally, it moves too slow on a controller. And this, combined with the faster movement and needing to look at repetitive textures made me feel nauseous. And just know there aren’t any options to change the camera controls at the time of writing this aside from an invert.
Please just keep this in mind if you’re interested in this game because some people might feel this way as well, in terms of audio overall, I thought it was just fine. The music here is comprised of simple Lo-Fi melodic beats that fit the vibe of this maze-based puzzle game. Each stage had different music, and I appreciated the diversity. Likewise, sound effects are simple, but fine from footsteps to a jumping noise to the light rainfall and all works great, especially for a budget experience.
The game did run well enough on PlayStation 4
And while the game did run well enough on PlayStation 4 I did encounter some framerate stutters here and there that also probably contributed to the Dizzy feeling overall, despite a couple of tedious backtrack heavy mazes. This game is a decent experience for the low price of $299 yes, it made me feel nauseous and dizzy. So for those prone to that, obviously you probably shouldn’t play this one. But if you played the original maze, or if you aren’t affected by that stuff at all, then I’m sure it’ll be fine.
I do hope the devs add some camera control options, and even some cameras smoothing choices to help with these issues, though, but despite that, it’s a fun and sometimes challenging little maze game that can be wrapped up in a couple of hours. I give maze pedestal of Trials on the PlayStation 4 and Indie gaming guild review score of six point five out of ten.
If you’re interested in picking up this game for some puzzle adventuring. What other first-person puzzle games do you enjoy?
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