The game’s narrative doesn’t support the 10 hours that it takes to complete.
Red Dead Redemption is at once upfront about its cinematic influences and yet not beholden to them.
There’s a terrific mythos behind the game’s universe, with its androgynous masters and mad anarchist prophets, and the latter provide lots of memorable moments reminiscent of the trippier Marvel comics of the ’70s.
The faceless dog-thing that cackles like a clown every time you shoot it will be in my nightmares for a long time to come.
The game has one foot firmly planted in expansive, compelling storytelling, and the other in basic gameplay.
Ultimately, the main selling point here is wielding Shadow as a weapon, and it’s a gimmick whose implementation is frustratingly rudimentary.
The game’s climactic set-piece battles are as tense and exciting as any other action game to date.
Unfortunately, when I play Scribblenauts, I find that the game speaks less about its medium and more about myself.
The two downloadable chapters for Resident Evil 5 are pretty much perfect gaming experiences.
Last week, two forgotten gaming masterpieces appeared on two separate downloadable services—one a decade too early, the other a decade too late.
The games section on Apple’s App Store is like an open democracy on the brink of anarchy.
Visceral Games has produced an experience that feels like riding through the best carny spook show of all time.
There’s no doubt how resonant Braid’s ending is. It will be remembered as one of gaming’s most organically shocking moments ever. But the gut punch it delivers has nothing to do with narrative.
Looking at story, character and design while ignoring interactivity would be akin to analyzing a movie based solely on the script; the entire point of the medium would be lost.