The game’s narrative doesn’t support the 10 hours that it takes to complete.
The game puts a premium on learning how and why the world functions the way it does.
Everything in the game stylishly demonstrates its commitment to giving life to ecosystems.
There’s not a single choice that you make across the game that feels difficult.
Preview: Final Fantasy VII Rebirth’s First Few Hours Make Ambitious and Grim Promises
The last look at Square Enix’s sequel before launch is an eye-opener in several ways.
Like a Dragon goes Hawaiian, and the change of scenery mostly does the series good.
The Lost Crown convinces players to see both traversal and combat as two halves of a whole.
Bahnsen Knights evokes retro PC games without relying on nostalgia for their effect.
Avatar: Frontiers of Pandora Review: Beautiful, Yes, but a Far Cry from a New Experience
The game’s Pandora is a beautiful place to visit, but living there makes for a boring existence.
The game’s rendition of the Scottish Highlands feels more like a world than a playground.
Each and every one of the games below came as a surprise to us in one sense or another.
The game is replete with diversions from your usual RPG bits of business.
Square Enix’s job with the upcoming Final Fantasy VII Rebirth is an interesting one.
The game is a stinging condemnation of entertainment that thrives on the suffering of others.
At its best, the game is quite good at creating a rich and tumultuous history for its characters.
The game is a celebration of our inquisitive humanity and capacity for growth.
Its twists on older concepts register less as innovation than as lazy repetition.
The game eventually becomes a bout of scientific calculus on autopilot.
‘Like a Dragon Gaiden: The Man Who Erased His Name’ Review: I Heard You Paint Castles
Gaiden makes a stronger than expected case for why Kazuma Kiryu has endured so much.
The game presents fractal realities in all their abstract and frightening glory.
The game promotes a harmonious sense of working with the world.