The game’s narrative doesn’t support the 10 hours that it takes to complete.
If exploration was always easy, then discovery wouldn’t be nearly as exciting.
Unlike NieR Automata, Stellar Blade is hampered by its fealty to convention.
This game that takes a stroll down memory lane always feels as if it wants for more context.
This game designed around words should have chosen them more carefully.
Despite its name, Endless Ocean Luminous is frustratingly shallow.
For better and for worse, Crow Country goes down smoothly.
The game fights with honor, but it still fouls the blade a few times along the way.
This absorbing, if uneven, action RPG largely threads the needle between cozy and thrilling.
It’s a basic Metroidvania, but it brings heart and a unique perspective to its chosen genre.
It’s easy to imagine Suda Gôichi out there taking notes on what this game has accomplished.
If only this tedious slow burn were in the service of communicating something unexpected.
Dragon’s Dogma 2 is all barely contained chaos and frantic reaction.
As a whole, BIOMORPH doesn’t live up to the unique promise of its killer creature designs.
Showtime! is more like an audition than a full-length play.
The game’s roguelike structure mostly exacerbates the sense of “been there, done that.”
Unicorn Overlord’s graphical style, like that of most other Vanillaware titles, is top notch.
Its deficiencies wouldn’t be so bad if it had much to offer in terms of setting, story, or puzzles.
The transition from handheld to home console has done the game little to no favors.
CorpoNation is about more than just the severity of the discomfort imposed on you.
The game is all about taking advantage of and subverting the rules that restrict your actions.